Publicaciones (12) Publicaciones de HENAR GUILLEN SANZ

2023

  1. A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Design and Development of a Gamified Tutorial for iVR Serious Games

    Proceedings of the European Conference on Games-based Learning

  3. Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Looking Through Your Eyes: Using Immersive Virtual Reality to Promote Well-Being among Cancer Survivors and Their Partners

    Annual Review of CyberTherapy and Telemedicine, Vol. 21, pp. 185-191

  5. The Aged Mind Observed with a Digital Filter: Detecting Mild Cognitive Impairment through Virtual Reality and Machine Learning

    Cyberpsychology, Behavior, and Social Networking, Vol. 26, Núm. 10, pp. 798-801

2022

  1. A Virtual Reality Serious Game for Children with Dyslexia: DixGame

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Dixgame. Un videojuego modular en realidad virtual para el tratamientovde la dislexia

    Concepciones didáctico-patrimoniales en torno a la educación, la creatividad y las emociones (Verdelis), pp. 265-273