Romantic genre in video games beyond eastern productions

  1. Vicent-Ibáñez, Mireya 1
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

Journal:
Hipertext.net: Revista Académica sobre Documentación Digital y Comunicación Interactiva

ISSN: 1695-5498

Year of publication: 2023

Issue Title: The Impact of Artificial Intelligence in Communication. Trends

Issue: 26

Type: Article

DOI: 10.31009/HIPERTEXT.NET.2023.I26.18 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Hipertext.net: Revista Académica sobre Documentación Digital y Comunicación Interactiva

Abstract

Romance genre is present in all forms of entertainment due to its ability to appeal to common feelings and emotions, regardless of social and cultural differences. In the research presented here, the focus has been put on the romance genre in video games. There seems to be a significant interest in this type of creations from the academic perspective, but this interest is lacking. Most of the research that has been carried out on this genre of video games, has focused on video games developed in Asia, known as Otome. However, outside of games developed in the East, the romance genre has been largely overlooked to the point of denying its existence. This research seeks to revindicate these forgotten creations through the analysis of a specific case study Choices: Stories you play. Through the application of content analysis, and drawing from the characteristic elements of romantic literature, this research demonstrates that the selected video game belongs to the romantic genre, proving that this type of video game is not exclusively Oriental.

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