The use of videogames as digital leisure among people with autism spectrum disorder

  1. José Luis Cuesta Gómez 1
  2. Sergio Sánchez Fuentes 2
  3. Santiago Santos Vázquez 3
  4. Patricia Sancho Requena 4
  5. Martha Orozco Gómez 1
  1. 1 Universidad de Burgos
    info

    Universidad de Burgos

    Burgos, España

    ROR https://ror.org/049da5t36

  2. 2 Universidad Autónoma de Madrid
    info

    Universidad Autónoma de Madrid

    Madrid, España

    ROR https://ror.org/01cby8j38

  3. 3 Asociación Autismo Vigo
  4. 4 Universitat de València
    info

    Universitat de València

    Valencia, España

    ROR https://ror.org/043nxc105

Journal:
Siglo Cero: Revista Española sobre Discapacidad Intelectual

ISSN: 0210-1696

Year of publication: 2021

Volume: 52

Issue: 3

Pages: 101-117

Type: Article

DOI: 10.14201/SCERO2021523101117 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Siglo Cero: Revista Española sobre Discapacidad Intelectual

Metrics

Cited by

  • Scopus Cited by: 0 (29-03-2023)

SCImago Journal Rank

  • Year 2021
  • SJR Journal Impact: 0.219
  • Best Quartile: Q3
  • Area: Psychology (miscellaneous) Quartile: Q3 Rank in area: 204/276
  • Area: Education Quartile: Q3 Rank in area: 974/1381
  • Area: Psychiatry and Mental Health Quartile: Q4 Rank in area: 432/556
  • Area: Social Psychology Quartile: Q4 Rank in area: 242/298
  • Area: Social Work Quartile: Q4 Rank in area: 51/56

Índice Dialnet de Revistas

  • Year 2021
  • Journal Impact: 0.890
  • Field: TRABAJO SOCIAL Quartile: C1 Rank in field: 2/51
  • Field: EDUCACIÓN Quartile: C1 Rank in field: 49/228
  • Field: PSICOLOGÍA Quartile: C2 Rank in field: 31/111

CIRC

  • Social Sciences: B

Scopus CiteScore

  • Year 2021
  • CiteScore of the Journal : 1.4
  • Area: Psychiatric Mental Health Percentile: 52
  • Area: Education Percentile: 46
  • Area: Psychiatry and Mental Health Percentile: 35
  • Area: Social Psychology Percentile: 31

Abstract

Digital leisure and specifically videogames are increasingly entrenched in all segments of society. Making appropriate use of them implies a challenge for users, families, and professionals. In the present study, the use that people with Autism Spectrum Disorders make of this sort of entertainment is specifically approached, and a series of recommendations are presented that take the characteristics of this population into account. A questionnaire was prepared ad hoc for data-collection purposes and administered to 67 people with ASD of different ages. The results reflect that videogames are a very popular type of game among people with ASD, are perceived as highly attractive and motivating and can help to lower anxiety levels. Among the undesired aspects, the physical problems arising from the use of videogames may be highlighted, and the problems of addiction and isolation that their continual use can provoke. The widespread acceptance of this type of leisure among people with ASD calls for new studies of a qualitative nature for the analysis of the relevant variables.

Bibliographic References

  • Agrest A. Ser médico ayer, hoy y mañana. Puentes entre el paciente, la medicina y la sociedad. Buenos Aires: Libros del Zorzal; 2008.
  • Culebras JM, Franco-López A. Los orígenes de la Fundación Jiménez Díaz. JONNPR. 2019; 4(8): 829-55.
  • D’Ottavio AE. Archibald Joseph Cronin: a Writing-Doctor between Literature and Film. J Med Mov. 2009; 5 (2): 59-65.
  • D’Ottavio AE. Ser médico. Reflexiones sobre la formación y la práctica médicas. Rosario: Homo Sapiens Ediciones; 2001.
  • D’Ottavio AE, García Sánchez JE, García Sánchez E. The cinema as a fostering tool for health area undergraduates. Rev Med Cine [Internet] 2019; 15(2): 101-5.
  • Jaim Etcheverry G, Buzzi A, Agrest A, Maglio F, Del Bosco G, Ortiz Z, et al. ¿Por qué ser médico hoy? Puentes entre la formación y la práctica médicas Buenos Aires: Libros del Zorzal; 2009.
  • Konner M. Becoming a doctor. A journey of initiation in medical school. London: Penguin Books; 1987.
  • Steiner-Hofbauer V, Schrank B, Holzinger A. What is a good doctor? Wien Med Wochenschr 2018; 168 (15-16): 398-405.
  • Vilardell i Tarrés M. Ser Metge. Barcelona: Plataforma Editorial; 2009.
  • Zarco Rodríguez J. El arte de ser médico. Sanar, cuidar, acompañar. Barcelona: Editorial Planeta; 2013.