El juego como estrategia de intervención educativa ante los trastornos depresivos en la infanciadiseño, desarrollo y ejecución de un videojuego en realidad virtual

  1. Kim Martínez García
Supervised by:
  1. María Isabel Menéndez Menéndez Director
  2. Andrés Bustillo Iglesias Director

Defence university: Universidad de Burgos

Year of defence: 2022

Type: Thesis


This thesis designs and develops a virtual reality serious game to raise awareness about depression among children between 8 and 12 years old. A bibliographic review of serious games with psychological applications and design theories is carried out to guide this work. This analysis identifies the pillars, which are narrative, playability and learning, as well as the needs of its elements to create a fun and educational experience. The 3DC video game is produced by developing the 3D models and animations in Blender and then implementing them and programming their interactions in Unreal. Finally, a validation of the design and development is performed with 21 participants from 7 to 12 years old, with whom a change in perception is detected from the age of 11. The results obtained are positive and allow to propose improvements for its future implementation and validation of learning in a school.