Publicaciones (13) Publicaciones de INES MIGUEL ALONSO

2023

  1. A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments

    Applied Sciences (Switzerland), Vol. 13, Núm. 1

  3. Design and Development of a Gamified Tutorial for iVR Serious Games

    Proceedings of the European Conference on Games-based Learning

  4. Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Hacia una metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático

    Comunicar: Revista Científica de Comunicación y Educación, Núm. 76, pp. 9-20

  6. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

    Virtual Reality, Vol. 27, Núm. 4, pp. 3301-3318

2022

  1. Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. La ruta de las estelas. Una APP para el descubrimiento del patrimonio rural

    Concepciones didáctico-patrimoniales en torno a la educación, la creatividad y las emociones (Verdelis), pp. 243-254

2020

  1. Teaching history to high school students by means of an immersive virtual reality environment

    Avances en Ciencias de la Educación: Investigación y práctica (Dykinson), pp. 454-461