![Foto de BRUNO](/img/uploaded/1AC01648E1F01364077A9E1B5DD1D65C.jpg)
BRUNO
RODRIGUEZ GARCIA
Profesor Asociado
Argitalpenak (11) BRUNO RODRIGUEZ GARCIA argitalpenak
2024
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A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality
Multimedia Tools and Applications
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Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation
Electronics (Switzerland), Vol. 13, Núm. 10
2023
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A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Applied Sciences (Switzerland), Vol. 13, Núm. 1
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Design and Development of a Gamified Tutorial for iVR Serious Games
Proceedings of the European Conference on Games-based Learning
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Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2022
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A Virtual Reality Serious Game for Children with Dyslexia: DixGame
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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EL uso de vídeos 360º como herramienta de acercamiento al patrimonio histórico-artístico
Concepciones didáctico-patrimoniales en torno a la educación, la creatividad y las emociones (Verdelis), pp. 255-264