HISTORIA, GEOGRAFIA Y COMUNICACION
Departamento
ANDRES
BUSTILLO IGLESIAS
Catedrático de Universidad
ANDRES BUSTILLO IGLESIAS-rekin lankidetzan egindako argitalpenak (22)
2024
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A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality
Multimedia Tools and Applications
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Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
Electronics (Switzerland), Vol. 13, Núm. 2
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Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation
Electronics (Switzerland), Vol. 13, Núm. 10
2023
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Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
Applied Sciences (Switzerland), Vol. 13, Núm. 1
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Design and Development of a Gamified Tutorial for iVR Serious Games
Proceedings of the European Conference on Games-based Learning
2022
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A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Applied Sciences (Switzerland), Vol. 12, Núm. 22
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Graphical interface adaption for children to explain astronomy proportions and distances
Computer Science Research Notes
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Graphical interface adaption for children to explain astronomy proportions and distances
Journal of WSCG, Vol. 2022, Núm. CSRN3201, pp. 95-102
2021
2020
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Considering user experience parameters in the evaluation of vr serious games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2019
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Design of a smartart classroom in art history: a learnign experience whit sef-regulated serious games
INTED2019 Proceedings 11th-13th March 2019: 13th International Technology, Education and Development Conference (Iated Academy S.L), pp. 1998-2006
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Design of a smartart classroom in art history: a learning experience with self-regulated serious games
13th international technology, education and development conference (inted2019)
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Un entorno de realidad virtual inmersiva para descubrir el patrimonio perdido
Vestir la arquitectura: XXII Congreso Nacional de Historia del Arte
2017
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Industrial heritage seen through the lens of a virtual reality experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Measuring the impact of low-cost short-term virtual reality on the user experience
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Un entorno de realidad virtual para la mejora en el aprendizaje
Aulas y Tecnología Educativa en evolución: actas, XXV Jornadas Universitarias de Tecnología Educativa, JUTE 2017. Burgos, 21, 22 y 23 de junio de 2017
2016
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Briviesca in the 15th c.: A virtual reality environment for teaching purposes
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using a short video animation to assist with the diagnosis of sleep disorders in young children
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage
Digital Applications in Archaeology and Cultural Heritage, Vol. 2, Núm. 4, pp. 248-259
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The virtual reconstruction of a small medieval town: The case of Briviesca (Spain)
CAA2014: 21st Century Archaeology: Concepts, Methods and Tools (Archaeopress), pp. 575-583