Kahoot!gamificación eficaz, sencilla y fácil en la educación superior: Aplicación práctica en un Grado de Ingeniería

  1. González Alcántara, Óscar Jesús 1
  2. Fontaneda González, Ignacio
  3. Camino López, Miguel Ángel 1
  1. 1 Universidad de Burgos
    info

    Universidad de Burgos

    Burgos, España

    ROR https://ror.org/049da5t36

Journal:
Human Review: International Humanities Review / Revista Internacional de Humanidades

ISSN: 2695-9623

Year of publication: 2022

Issue Title: Monograph: "ICT and its applications beyond communication"

Volume: 12

Issue: 3

Type: Article

DOI: 10.37467/REVHUMAN.V11.3949 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Human Review: International Humanities Review / Revista Internacional de Humanidades

Abstract

The European Higher Education Area (EHEA) establishes that learning must be student-centered. Based on this statement, the article explains how gamification can be a pedagogical technique that can provide the desired change in university teaching towards the EHEA patterns. This paper presents the design of a simple and easy to implement gamification methodology in an Engineering Degree using Kahoot! as a tool and its evolution over three academic years. The results indicate that the students find the subject more attractive, its follow-up increases and their academic results improve.

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