KIM
MARTINEZ GARCIA
Profesor Ayudante Doctor
Publicaciones (12) Publicaciones de KIM MARTINEZ GARCIA
2024
-
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
Electronics (Switzerland), Vol. 13, Núm. 2
2023
-
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Prácticas de difusión en redes sociales para el aprendizaje de contenidos teóricos
Comunicación, creación artística y audiovisual: un marco para la innovación educativa (Dykinson), pp. 114-127
2022
-
A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Applied Sciences (Switzerland), Vol. 12, Núm. 22
-
A Virtual Reality Serious Game for Children with Dyslexia: DixGame
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
-
Graphical interface adaption for children to explain astronomy proportions and distances
Computer Science Research Notes
-
Graphical interface adaption for children to explain astronomy proportions and distances
Journal of WSCG, Vol. 2022, Núm. CSRN3201, pp. 95-102
-
La importancia del diseño en el desarrollo de videojuegos educativos con aplicación psicológica
VIII Jornadas de Doctorandos de la Universidad de Burgos [Recurso electrónico]
2021
-
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
JMIR Serious Games, Vol. 9, Núm. 4
-
Creación de personajes dramáticos detelevisión desde una perspectiva social inclusiva
Innovación en la docencia e investigación de las ciencias sociales y de la educación (Dykinson), pp. 30-51
2020
-
Considering user experience parameters in the evaluation of vr serious games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)