Publicacións (13) Publicacións de KIM MARTINEZ GARCIA

2023

  1. Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Montar un tráiler para comprender la función de las cámaras en los videojuegos

    Innovación, investigación y transferencias ante la era de las inteligencias artificiales: Libro de resúmenes del congreso internacional nodos del conocimiento 2023

2022

  1. A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

    Applied Sciences (Switzerland), Vol. 12, Núm. 22

  2. A Virtual Reality Serious Game for Children with Dyslexia: DixGame

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Graphical interface adaption for children to explain astronomy proportions and distances

    Computer Science Research Notes

  5. Graphical interface adaption for children to explain astronomy proportions and distances

    Journal of WSCG, Vol. 2022, Núm. CSRN3201, pp. 95-102

  6. La importancia del diseño en el desarrollo de videojuegos educativos con aplicación psicológica

    VIII Jornadas de Doctorandos de la Universidad de Burgos [Recurso electrónico]

2020

  1. Considering user experience parameters in the evaluation of vr serious games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)